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Slime RNG Zone Map

This Slime RNG zone map lists the core worlds in unlock order: unlock cost, enemy HP, coin yield, and push-or-park notes for each zone. Last checked 2026-05-09

Zone map table

#ZoneUnlockEnemy HPCoins / killJump vs previousDecision
1 Meadow Free 100 10 Start coins / Start HP Starter zone. Hand-walk through your first 100 enemies to learn the auto-roll loop.
2 Forest 2,000 500 50 5.0x coins / 5.0x HP First payoff jump. Buy Auto Roll before unlocking.
3 Cavern 15,000 2,500 250 5.0x coins / 5.0x HP Coin density jumps 5x. Aim for at least one Rare slime before parking here.
4 Tundra 100,000 15,000 1,500 6.0x coins / 6.0x HP Where most early Lucky Slime grinders settle. Stack Luck Boost codes here.
5 Storm 750,000 100,000 10,000 6.7x coins / 6.7x HP Big enemy HP wall - bring an Orca / Huge Spike for clear speed.
6 Void 5,000,000 750,000 75,000 7.5x coins / 7.5x HP First zone where rebirth-tier coin throughput becomes realistic.
7 Crystal Cave 35,000,000 5,000,000 500,000 6.7x coins / 6.7x HP Post-rebirth grinding zone for stockpiling Goop currency.
8 Alien Hive 250,000,000 35,000,000 3,500,000 7.0x coins / 7.0x HP End-game zone. Multi-rebirth runs end here.

Source: slime-rng.wiki.

Zone checkpoints

Tundra

Documented coin yield jumps to 1,500 per kill. Use this as a checkpoint if the next HP wall slows you down.

Void

Documented coin yield is 75,000 per kill, which makes the 10,000,000 Coin rebirth threshold about 134 kills before modifiers.

Alien Hive

Final zone in the table. Multi-rebirth runs end here while farming Goop for late-tree upgrades.

Zone-by-zone jumps

Every step up the map changes three numbers: what the next zone costs, how much more HP its enemies have, and how many more coins each kill pays. Read them together before you unlock.

  • Meadow → Forest: unlock costs 2,000 Coins, enemy HP rises 5.0x to 500, and each kill pays 50 Coins (5.0x more).
  • Forest → Cavern: unlock costs 15,000 Coins, enemy HP rises 5.0x to 2,500, and each kill pays 250 Coins (5.0x more).
  • Cavern → Tundra: unlock costs 100,000 Coins, enemy HP rises 6.0x to 15,000, and each kill pays 1,500 Coins (6.0x more).
  • Tundra → Storm: unlock costs 750,000 Coins, enemy HP rises 6.7x to 100,000, and each kill pays 10,000 Coins (6.7x more).
  • Storm → Void: unlock costs 5,000,000 Coins, enemy HP rises 7.5x to 750,000, and each kill pays 75,000 Coins (7.5x more).
  • Void → Crystal Cave: unlock costs 35,000,000 Coins, enemy HP rises 6.7x to 5,000,000, and each kill pays 500,000 Coins (6.7x more).
  • Crystal Cave → Alien Hive: unlock costs 250,000,000 Coins, enemy HP rises 7.0x to 35,000,000, and each kill pays 3,500,000 Coins (7.0x more).

For the first rebirth you need 10,000,000 Coins: at 75,000 Coins per kill in Void that is about 134 kills, while Tundra at 1,500 Coins per kill needs about 6,667. Use the enemy database for kill counts in every zone.

How to use the map

  1. Compare enemy HP and coin yield before unlocking the next zone.
  2. If HP rises faster than your clear speed, use the slime database to check documented role and damage notes.
  3. Use Void as the first 10,000,000 Coin checkpoint because its coin yield is 75,000 per kill.

Route notes by player stage

New accountUse the map as a push order, but do not treat every unlock as a required stop. Early zones are mainly stepping stones to better coin yield.
First rebirth grindCompare your current kill speed against the 10M coin target. If Void is too slow, farm the strongest zone you can clear consistently and improve your roster first.
Late-game routeUse these zones as your checkpoints and finish at Alien Hive for multi-rebirth Goop farming.

For the same data grouped as farming math, open Coins Farming. For the full zone table, open Worlds.